Hi everyone!
Today we are proud to announce ADOM 3.3.1 as a Steam beta release. As usual you can find the instructions for activating the beta version here.
ADOM 3.3.1 is a bugfix release for our 3.3.0 release. It fixes some annoying crash bugs as well as resurrection powers that failed to work with multi-turn actions. You can find the changelog here.
Additionally a word of warning for MacOS Mojave users: On some configurations ADOM seems to start with a black window frame - moving the window once seems to fix this in all cases. We suspect a bug in the underlying SDL library we use. From what we can see there is a bugfix for that in the SDL repository but no official SDL release yet. We apologize and will try to provide a new release as soon as possible.
And now happy hacking!
Thomas & Team ADOM
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Friday, September 28, 2018
Tuesday, September 18, 2018
Announcing ADOM 3.3.0 as a Steam Beta
Hi everyone!
After a long pause we are proud to announce ADOM 3.3.0 as a Steam Beta version (initially). To activate the beta (and switch back later to the stable branch read these instructions).
The biggest change in ADOM 3.3.0 is a major addition to the play comfort:
The graphical version now sports floating texts that indicating important events in the game. There's a multitude of things getting reported:
Additionally ADOM 3.3.0 features dozens of bug fixes and minor improvements and enhancements. You can find the full changelog here. There are some important bugfixes related to multi-turn actions and finally the Volcano quest / interaction with Rolf always should work as intended (sadly that bug corrupted older save files and you only will be able to fully enjoy the quest with new games).
Please try out the Steam beta and test it intensely as we'd love to do a full Steam release very soon as well as a general public release. And then there is something called GOG that is looming on the horizont ;-)
Axes high!
Thomas & Team ADOM
After a long pause we are proud to announce ADOM 3.3.0 as a Steam Beta version (initially). To activate the beta (and switch back later to the stable branch read these instructions).
The biggest change in ADOM 3.3.0 is a major addition to the play comfort:
The graphical version now sports floating texts that indicating important events in the game. There's a multitude of things getting reported:
- damage suffered
- hitpoints recovered
- critical hits
- state changes (e.g. becoming poisoned, stunned, hungry, confused, Strength of Atlas waning and so on)
- indicators for items on the ground
- and more.
IMHO this is a huge UI improvement because in the graphical version the texts in the message buffer become less and less important and you can focus on the PC and the immediate environment. To me this single change completely alters the way I interact with ADOM in the graphical mode and I fell in love with it from the very first moment. In retrospective I feel sorry for not having added this much sooner.
Another (far minor) change is another round of buffing the boss monsters. We still are trying to find the right middle ground for them. Let us know what you think about the latest change.
Additionally ADOM 3.3.0 features dozens of bug fixes and minor improvements and enhancements. You can find the full changelog here. There are some important bugfixes related to multi-turn actions and finally the Volcano quest / interaction with Rolf always should work as intended (sadly that bug corrupted older save files and you only will be able to fully enjoy the quest with new games).
Please try out the Steam beta and test it intensely as we'd love to do a full Steam release very soon as well as a general public release. And then there is something called GOG that is looming on the horizont ;-)
Axes high!
Thomas & Team ADOM
Friday, September 7, 2018
Ultimate ADOM @ Roguelike Celebration
Hi everyone!
We are proud to announce that we are sponsoring the Roguelike Celebration 2018 (October 6-7 2018 in San Francisco). Without Roguelike Celebration there would be no Ultimate ADOM so we thought this would be a good way of saying thanks to the awesome organizers of Roguelike Celebration as well as the roguelike community. Thus we decided to sponsor the arcade party on Saturday night where there will be tons of roguelike to play, talk to the developers and generally have an amazing time.
Tickets are still available and the list of speakers already is totally mind-blowing! IMHO Roguelike Celebration is the one event to be if you enjoy roguelike games. Come and let's talk!
I've been there since its inception and met nothing but wonderful funny & brilliant people. And San Francisco also always is worth a trip ;-)
We are going to do two things at Roguelike Celebration:
Presentation about Entity Component Systems
Entity component system architectures are very interesting if you are going to create highly flexible game designs. I will give a 30 minute presentation about how ECS is being used in games and how we use it to make Ultimate ADOM ultra-flexible.
Live demo of Ultimate ADOM: Caverns of Chaos
At the arcade party we will do the very first live demo of the then-current state of Ultimate ADOM: Caverns of Chaos. While it will not yet be a functioning game at that point we will be able to showcase lots of exciting features already implemented during our mission to create the most flexible and mind-blowing roguelike dungeoncrawler ever. Stay tuned and enjoy our new logo:
We are proud to announce that we are sponsoring the Roguelike Celebration 2018 (October 6-7 2018 in San Francisco). Without Roguelike Celebration there would be no Ultimate ADOM so we thought this would be a good way of saying thanks to the awesome organizers of Roguelike Celebration as well as the roguelike community. Thus we decided to sponsor the arcade party on Saturday night where there will be tons of roguelike to play, talk to the developers and generally have an amazing time.
Tickets are still available and the list of speakers already is totally mind-blowing! IMHO Roguelike Celebration is the one event to be if you enjoy roguelike games. Come and let's talk!
I've been there since its inception and met nothing but wonderful funny & brilliant people. And San Francisco also always is worth a trip ;-)
We are going to do two things at Roguelike Celebration:
Presentation about Entity Component Systems
Entity component system architectures are very interesting if you are going to create highly flexible game designs. I will give a 30 minute presentation about how ECS is being used in games and how we use it to make Ultimate ADOM ultra-flexible.
Live demo of Ultimate ADOM: Caverns of Chaos
At the arcade party we will do the very first live demo of the then-current state of Ultimate ADOM: Caverns of Chaos. While it will not yet be a functioning game at that point we will be able to showcase lots of exciting features already implemented during our mission to create the most flexible and mind-blowing roguelike dungeoncrawler ever. Stay tuned and enjoy our new logo: