I currently feel like removing question-based attribute/character generation. The reasons are summarized here: http://www.adom.de/forums/project.php?issueid=4853
Feel free to oppose me in that issue ;-)
Saturday, July 15, 2017
Friday, July 14, 2017
Point-based character generation and the effects of background stories
Hi everyone!
Today I started concerning myself with an issue that has raised quite a lot of discussion, anger, disappointment and a mix of other reactions: point-based character generation and the effects of the background stories on final attributes. There is a ticket for the issue and there were many discussions and concerns both on the official ADOM forums and the Steam forums (and maybe other places). So it's time to improve this.
Today I started concerning myself with an issue that has raised quite a lot of discussion, anger, disappointment and a mix of other reactions: point-based character generation and the effects of the background stories on final attributes. There is a ticket for the issue and there were many discussions and concerns both on the official ADOM forums and the Steam forums (and maybe other places). So it's time to improve this.
Sunday, July 9, 2017
Rethinking item management in ADOM
Hi everyone!
The past couple of days I have been trying to play ADOM mouse-only. Leaving a well-known environment (playing ADOM by keyboard) sometimes opens up interesting new angles and perspectives on things. Since starting to play mouse-based I have felt uncomfortable with the way of how part of ADOM's item management works - specifically picking up and dropping things.
The past couple of days I have been trying to play ADOM mouse-only. Leaving a well-known environment (playing ADOM by keyboard) sometimes opens up interesting new angles and perspectives on things. Since starting to play mouse-based I have felt uncomfortable with the way of how part of ADOM's item management works - specifically picking up and dropping things.
Saturday, July 8, 2017
A week of work on the ADOM UI
Hi everyone!
After being a bit spammy last week, I decided to summarize the progress of this week in one longer blog post (and a second follow-up post will ask a question that bothers me right now quite a bit regarding picking up and dropping items).
But first here's the latest news about the progress of this week:
After being a bit spammy last week, I decided to summarize the progress of this week in one longer blog post (and a second follow-up post will ask a question that bothers me right now quite a bit regarding picking up and dropping items).
But first here's the latest news about the progress of this week:
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