Tuesday, October 4, 2016

ADOM R71 (version 2.2.5) released as a Steam beta!

Hi everyone!

And here we go again with the next minor ADOM release (while I keep working on the next truly major ADOM release and Jochen is reworking our build infrastructure): ADOM R71 (version 2.2.5) now is available as a Steam beta. Follow the instructions provided for previous beta releases to install ADOM R71. The changeling is available in the usual place.

Again we have a slew of minor improvements, the most importantly probably being the ability to configure the classic interface via a configuration option. Additionally we have fixed another batch of minor bugs.

Enjoy!

P.S.: I still have to do my write-up of the roguelike celebration but I spent the past couple of days writing an entity-component-system in order to test out its general viability for ADOM (I got inspired by Cogmind and Caves of Qud during Roguelike Celebration ;-) ). I wrote my prototype in Java, discovered a number of issues (performance specifically) but now have a firm enough grasp on the topic to try mapping the approach to an ADOM quest/story engine I'm right now planning (although this is something that's going to happen after we are done with the crowdfunding stuff... or at least 99% of it).

4 comments:

  1. Thanks for allowing us to save the UI layout. As you might remember, that little issue has been bugging me, personally, for quite some time.

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  2. An ADOM engine? That made my evening. That's exciting!

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  3. Any news on the tabletop RPG? I'm so excited to try it out!

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  4. Thanks for recommending Caves of Qud :)

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