Thursday, November 26, 2015
ADOM Beta @ Steam
From now on we will provide beta access to ADOM @ Steam. We have added an explanation on how to this to this blog. Click on the "ADOM Beta @ Steam" in the menu at the top and read the instructions there. And now go playing ;-) !
Sunday, November 22, 2015
Simplifying the keyboard layout for casting / zapping
Hi everyone!
Usually I'm wary wary to alter the established ADOM keybindings but one of the good things of our Steam launch is that ADOM gets challenged in regards to usability from new players with a fresh eye on things. I personally enjoy this a lot as I really perceive a big difference in how "the old guard" (the experienced and established ADOM community) and "the fresh blood" (mostly new Steam customers) tackle ADOM and I strongly believe that this is good for the game.
Tonight I noticed a suggestion I never had thought about but that struck me as extremely valid: A new player suggested to swap z (zapping a wand) and Z (casting a spell) as you usually cast a lot more spells than you zap wands. Thus it would make sense to reduce the number of keypresses from two to one for spellcasting by mapping it to z instead of Z.
Although this is one of the "big changes" (in my book) I'm usually hesitant to do, this particular idea strikes me as an excellent and very valid point.
Please give me some opinions :-)
P.S.: The suggestion was accompanied by the idea of allowing letters (a-zA-Z) for quick marking spells (and IMHO then also skills) which I also like greatly.
Usually I'm wary wary to alter the established ADOM keybindings but one of the good things of our Steam launch is that ADOM gets challenged in regards to usability from new players with a fresh eye on things. I personally enjoy this a lot as I really perceive a big difference in how "the old guard" (the experienced and established ADOM community) and "the fresh blood" (mostly new Steam customers) tackle ADOM and I strongly believe that this is good for the game.
Tonight I noticed a suggestion I never had thought about but that struck me as extremely valid: A new player suggested to swap z (zapping a wand) and Z (casting a spell) as you usually cast a lot more spells than you zap wands. Thus it would make sense to reduce the number of keypresses from two to one for spellcasting by mapping it to z instead of Z.
Although this is one of the "big changes" (in my book) I'm usually hesitant to do, this particular idea strikes me as an excellent and very valid point.
Please give me some opinions :-)
P.S.: The suggestion was accompanied by the idea of allowing letters (a-zA-Z) for quick marking spells (and IMHO then also skills) which I also like greatly.
Labels:
adom,
key bindings,
spellcasters,
spells
Saturday, November 21, 2015
ADOM R63 (version 2.0.2) released on Steam
Already yesterday we released ADOM R63 (version 2.0.2) on Steam. It was yet another minor bugfix release (which nonetheless fixes one important crash bug). Get the latest update and enjoy the game.
Labels:
adom,
adom 2.0.2,
adom r63,
release,
steam
Thursday, November 19, 2015
ADOM R62 (version 2.0.1) released on Steam
It's still true...
Sadly our very first release was plagued with some crash bugs and hangers due to some unwise last minute decisions. We believe that we have identified and fixed all these problems and thus are happy to announce ADOM R62 (version 2.0.1) as a Steam release.
Sadly our very first release was plagued with some crash bugs and hangers due to some unwise last minute decisions. We believe that we have identified and fixed all these problems and thus are happy to announce ADOM R62 (version 2.0.1) as a Steam release.
Labels:
adom,
adom 2.0.0,
adom r62,
release,
steam
Monday, November 16, 2015
ADOM is live on Steam!
Thanks to the ADOM community for supporting us along this long road, remaining patient and believing in us. We are eternally grateful for the many friends, wonderful discussions and inspiring ideas we met along the way. Now go playing ADOM on Steam and spread the news everywhere!
Sunday, November 15, 2015
Final update before the ADOM Steam launch
ADOM is going to launch tomorrow (16th of November 2015) on Steam. 8pm GMT +1 or 11am US pacific time. It will launch at a price point of $14.99, 12.99 EUR and similar regional prices. Today accordingly was yet another day with lots of marketing activities.
Saturday, November 14, 2015
No ADOM update today: Pray for Paris
There will be no ADOM news today in this place. Evil exists and once more has reared its ugly face when yesterday a totally evil and damnable force of raving lunatics attacked the poor and peaceful people in the beautiful city of Paris. These forces of Chaos deserve to be erased from the memory of mankind (as well as from the face of our wonderful Earth). We all should stand together today and pray for the poor people of Paris, for the many refugees and victims of these evil cretins all over the world and speak up against those mindless acts of brutality. They will never win. But instead motivate us to fight them even harder and more persistently until there is nothing left of them.
Liberté, Egalité, Fraternity.
Forever.
Thursday, November 12, 2015
Wednesday, November 11, 2015
Help launching ADOM on Steam (release date announced, too)
The wheels are turning faster: After we yesterday submitted ADOM to Valve for review for the upcoming Steam release, we today got the official "go". That was way faster than we had expected and now we are hurrying to catch up. And we need your help to make this a big success. Which in turn would allow us to continue to work on ADOM for a long time to come (at least we hope so). Here's what you can do...
Labels:
adom,
new release,
release,
release date,
steam,
thunderclap
@ awesomeness
While we are fiddling with the ADOM release date on Steam (more later on) I'd like to post a big thank you for an awesome gift that was sent to me by Chris Williams, a long-time ADOM fan and alls-round-awesome-guy (as far as I know ;-) ). We chatted on Facebook and he sent me a picture of an awesome metallic @ that he had seen in a local store.
Tuesday, November 10, 2015
Alea Iacta Est: Steam build finished and submitted for review
Finally. After too many months... we tonight finished the final ADOM build for the Steam release of ADOM (release 61, version 2.0.0). So ADOM now very soon really should pop up on Steam.
Subscribe to:
Posts (Atom)