- It's the biggest prerelease so far. 114 (!) issues have been tackled for it, many stopping loopholes and varous scumming tactics. The game probably will be quite a bit harder (especially at later levels) and I am pretty sure that we will need to do a couple of more prereleases to rebalance the game but IMHO it's worth it.
- It's probably a highly experimental release: Concerning the sweeping amount of changes I'm almost 100% certain that quite a number of ugly new bugs will pop up. But that's the nature of prerelease: test early, suffer early ;-) Please play the prerelease, try out things and post bug reports and RFE whenever you stumble upon a problem. The next thing on my list is a bug killing spree for p8 (plus probably the integration of a couple of the virtual donor rewards - we'll have to see about that ;-) ).
- The initial implementation for Mist Elves and Ratlings is in. There surely is a lot to finetune and I'm looking forward to feedback in that respect, too!
Changes in ADOM 1.2.0p7:
- Feature 63 - Mad Minstrel songs - Feature 70 - Bless spell - Feature 146 - Make pets less rebellious - Feature 782 - Extending Greater Identify a bit - Feature 813 - Make gremlins/summoned creatures unpickpocketable - Feature 858 - Make trees immune to Banshee wail - Feature 1113 - changed requirements for Platinum girdle? - Feature 1116 - Weighted Monster Generation - Feature 1117 - Stat Potentials - Feature 1118 - Increase Difficulty of Air and Earth Temples - Feature 1119 - Tone down blind rage - Feature 1150 - Ventriloquism when mute - Feature 1154 - Allowing the 'w' commands under more circumstances? - Feature 1161 - Casino Robbing made harder - Feature 1198 - [Balance] Nerf Seven League Boots - Feature 1200 - [Balance]Starsigns - Feature 1201 - [Balance] HP-casting should be more costly - Feature 1202 - [Balance] Greater/killer bugs should shrug bolts - Feature 1203 - [Balance] Shopkeepers should see in the dark - Feature 1204 - [Balance] Pick Pockets - Feature 1206 - [Balance] Make teleport control harder to acquire - Feature 1213 - [Suggestion] Haggling should work on the ratling dealer - Feature 1215 - [Balance] Scrolls of power should restore more PP - Feature 1218 - [Suggestion] Upgrade the Quickening Tree - Feature 1221 - Uniques providing their services while in combat - Feature 1223 - Don't give experience or loot from "clones" - Feature 1231 - No items on the ground in the ID? - Feature 1237 - [Balance] Bosses upgrade - Feature 1241 - UI improvement / Shop selling - Feature 1244 - Orb guardian corpse effects - Feature 1258 - Remove Bug-infested Temple restriction for pre-releases - Feature 1259 - Add Pe stat to character summary - Feature 1263 - w# compatible with Poisoned! and Sick! - Feature 1269 - [Balance] Herbs respect potential maximums - Feature 1277 - Increase the spawn rate of certain mundane items that are currently too rare - Feature 1293 - Change some monsters' properties/behavior - Feature 1300 - Add 45 new items - Feature 1301 - Add 46 new artifacts - Feature 1304 - [Balance] Buff first aid - Feature 1317 - Change Something About Literacy - Feature 1322 - [Balance] Slightly randomize locations of key towns, dungeons, NPCs - Feature 1324 - [RFE] Halloween Candy - Feature 1334 - Cure disease on others - Feature 1341 - Change Gardening so that it can harvest herb seeds from pre-existing herb bushes - Feature 1350 - Change scrolls of chaos resistance - Feature 1358 - Walk mode not canceled due to item destruction - Feature 1361 - Making killer bugs harder to tame? - Feature 1376 - [Balance]Banshee - Feature 1384 - Better heir item for chaos knight - Feature 1391 - [balance] make chaos knights start with thick gauntlets - Feature 1397 - RFE: changes in Literacy skill and reading scrolls - Feature 1431 - Add 4 new monsters - Feature 1432 - Implement new PC race: Ratlings - Feature 1433 - Implement new PC race: Mist Elves - Bug 12 - Uberjackal problem - Bug 74 - Some anomaly doesn't show description from look command - Bug 98 - Invisible Bolting Bug - Bug 102 - Bats see in the dark but not invisible - Bug 105 - Casino scumming - Bug 108 - Monster Behaviour in Darkness - Bug 110 - Necromancer Starting Spellbook - Bug 116 - Wish Engines - Bug 118 - Use base stats, not current stats - Bug 121 - Monster Resistances - Bug 123 - Blindness and elemental anomalies - Bug 126 - Restrict possible monster types in tension rooms? - Bug 136 - Rustproof items can be generated rusty - Bug 140 - Thug corpses have a bounty value on their head, but Tywat won't accept them - Bug 143 - Girdle of Greed + Blinging - Bug 718 - Final Score for Ultra Endings - Bug 719 - ID staircase bug with overburdened characters - Bug 724 - Unarmed Combat + Kicking - Bug 731 - Casino: infinite gold, no corruption - Bug 732 - Skeletal King doesn't summon mobs in the lake level - Bug 739 - Dorn Beast - Bug 747 - Sleep Reading - Bug 757 - Ring of Ice from Dwarven Mystic? - Bug 768 - Wrong message when cancelling Fire Orb - Bug 774 - Talent quirks - Bug 881 - Weaponsmiths' level 50 class power isn't exclusive to melee weapons - Bug 883 - Throwing some weapons doesn't increase their respective skill - Bug 887 - Stat potentials can drop below 1 via cursed potions of -stat- - Bug 889 - Double damage display when wielding a weapon in left hand with thorny hands - Bug 939 - Missile Weapons with Potions, Slings with Gems. - Bug 1120 - Monk lightweight armor DV bonus is not always granted correctly - Bug 1121 - Calm monster illogical message - Bug 1156 - Altars disappear - Bug 1168 - Shopkeepers and invisibility - Bug 1185 - There is no "lock door", only "unlock door"? - Bug 1199 - Monsters' behavior when you're invisible - Bug 1210 - Ranged Attacks Incorrectly Ask for Confirmation Against Hostile Monsters - Bug 1232 - Many items do not auto-identify when found, even if the PC has them in the identified items list - Bug 1233 - Many items do not auto-identify when equipped, and it feels they should - Bug 1235 - Linux / large screen: Pressing W key on cast spell list clears quick marks, refuses to cast spell - Bug 1255 - No "already cleaned out" message on pickpocketing - Bug 1294 - Missiles can be shot while blind, but not if blind and under darkness - Bug 1295 - Training with Yergius can grant training dice "increases" that seemingly do nothing - Bug 1297 - Cursed scroll of defense/protection may fail to lower high DV/PV - Bug 1327 - Blot the sun corruption can darken wilderness map - Bug 1328 - Graves captions cannot be read in the dark with light source on - Bug 1330 - Persistent tension room messages - Bug 1344 - Yulgash does not drop orbs when transformed into a chaos being - Bug 1349 - Attacked by Dark sage after offering peace - Bug 1360 - Bug? Berserker taming. - Bug 1365 - Throwing a potion of boost stat at a companion makes it hostile. - Bug 1370 - Zapping wand of destruction gives PP. - Bug 1372 - Possible bug: Amulet of life saving may reduce satiation level. - Bug 1373 - Babbling mouth activates on widerness map - Bug 1386 - Chaos Knight background doesn't show up on char background screen - Bug 1387 - Chaos Knights altar conversion - Bug 1395 - Blotting the sun activates on the wilderness map. - Bug 1396 - Level 12 chaos knight power - Bug 1401 - Configuration variables display is broken - Bug 1406 - chaos knight power review crashes game
According to changelog, so much have changed: lots of famous (and very often used) exploits, problems like Uberjackal, etc.
ReplyDeleteI guess the new version is very different in playing style from the old one =)
Available only to "Adventurer" level and up? Did I do something bad by downloading it when I'm only at "Wanderer" level? That's what it was "as usual". Or is that a mistake?
ReplyDeleteYou going to tell your peeps to vote for your game on Andrew Doull's Roguelike of the year poll?
ReplyDeleteDark God did for ToME4, you should to. I bet you can win!