Once more I'd like to thank everyone who so far has provided input on the planned campaign and helped to improve my plans. It's highly appreciated! Since this worked so well for pledge levels (and the general campaign ideas) and folks suggested it I'm now posting my current campaign description for discussion. It's again a text I have changed about a hundred times by now and I have lost my personal impressions... I no longer am able to judge it appropriately. Please comment, provide feedback and criticism, etc. as I'd like it to be the best description possible.
Saturday, June 30, 2012
Pledge tiers and funding goals when crowd funding ADOM
Ok, folks - the recent discussion really got me confused (not that I wasn't before). Finding the right pledge levels for a crowd funding campaign (specifically with ADOM) seems to be incredibly hard (I find it so much easier for purely commercial games, print products, etc.). Due to ADOM's long history and tradition there seem to be many highly emotional pro and con arguments (love to see a iPad version, forget about iPad, just give everything for free - you don't deserve money for work, I hate downloadable content, I hate exclusive content, I like DLC because it gives me choice, and so on and so on and... you get it).
Additionally there was a lot of talk about the rather high goal of $60.000. I have said enough about my reasoning behind it and I understand the concerns. I have thought a lot about that and I have tried
So I once more have spent a short night pondering pledge tiers and funding goals and here are my latest thoughts (@Team: For now I no longer configure them in Indiegogo - I must come to a final conclusion first).
Additionally there was a lot of talk about the rather high goal of $60.000. I have said enough about my reasoning behind it and I understand the concerns. I have thought a lot about that and I have tried
So I once more have spent a short night pondering pledge tiers and funding goals and here are my latest thoughts (@Team: For now I no longer configure them in Indiegogo - I must come to a final conclusion first).
Labels:
adom,
crowd funding,
funding goal,
fundraising,
indiegogo,
pledge tiers,
pledges
Friday, June 29, 2012
Concerning pledge tiers when crowd funding ADOM
Tonight I'm going to post my proposals for the pledge tiers of the ADOM crowd funding campaign that will begin really soon now (there's a special day coming, hint, hint). Thanks to many very helpful and interesting comments in response to my explanations behind the ideas of crowd funding ADOM some general points popped up that I already would like to discuss now.
Labels:
adom,
crowd funding,
exclusive content,
pledge tiers,
pledges
Thursday, June 28, 2012
Crowdfunding ADOM: The Resurrection - What you get, what I ask for
While I'm still fiddling with preparing a crowd funding campaign for ADOM: The Resurrection I'd like to elaborate on what goal I'm trying to reach, what I would provide in return and why I'm doing this now and at all.
Tuesday, June 26, 2012
Sometimes I wonder...
...how many fans of ADOM Classic and ADOM II still are out there. The access numbers for the website might be an indication (which would mean that the community really has shrunk tremendously over the years - which would not be that surprising).
Labels:
adom,
adom ii,
community,
crowd funding
Monday, June 25, 2012
Crowdfunding the resurrection of ADOM Classic
I'm in the final stages of preparing the goals, stretch goals and reward levels for a crowd funding campaign in order to resurrect ADOM Classic development (what you have known as ADOM before ADOM II was born). Here are some more thoughts about it...
Sunday, June 24, 2012
Archers in ADOM II
Just having finished the implementation of professional abilities for assassins for the next release of ADOM II I'm now turning towards archers as the final profession to be added to the next release. Here's my proposal for special abilities:
Labels:
adom ii,
adom ii 0.3.0,
archers,
missile combat,
missiles,
professional abilities
Saturday, June 23, 2012
On the intricacies of ranged combat (so far)
I'm right now finishing up assassins and the final bits of ranged combat implementation (more elaborations will be added during the 0.3.x development line). While doing so I marveled about the many details that influence ranged combat.
Thursday, June 21, 2012
Thinking about skills
During the past two days I have been thinking a bit more about the skill system in ADOM II. Personally I'm mostly pretty happy with it (although it still seems to be a bit too easy to get very high skill levels early on) but I have the nagging feeling that skills should be handled differently during character generation (where skill selection probably is the part that currently differs most fro ADOM). Here are some questions for which I'd like to have feedback:
Labels:
adom ii,
character generation,
selection,
skills
Tuesday, June 19, 2012
Assassins in ADOM II
Right now I have started adding two "old" new professions to ADOM II 0.3.0: assassins and archers. As with previous posts about the revised professional abilities here is my proposal for the special abilities gained by assassins when they level up.
Labels:
adom ii,
adom ii 0.3.0,
assassins,
professional abilities
Sunday, June 17, 2012
Pondering magic systems for ADOM II 0.4.x and 0.5.x
While I'm still working on finishing ADOM II 0.3.0 (with the major new addition of working ranged combat) I also have been thinking quite a bit about how I am going to approach magic in the release lines ADOM II 0.4.x (which will introduce arcane magic) and ADOM II 0.5.x (which will introduce religion and miracles). Here are my current thoughts and I am highly interested in comments and feedback.
Saturday, June 16, 2012
Crowdfunding: Kickstarter versus Indiegogo
I inquired with Kickstarter about the likelihood of international projects (currently Kickstarter only allows US citizens to post projects). Here's the answer and the consequences...
Video demo: Missile targeting in the upcoming ADOM II 0.3.0
Hi everyone! Below you can find a first video demo that should give you an impression about what to expect from the missile combat system in the upcoming ADOM II 0.3.0 release.
Labels:
adom ii 0.3.0,
missile combat,
missiles,
targeting
Friday, June 15, 2012
May in review
Although I'm almost two weeks late I'd like to continue the tradition of monthly reviews of progress on ADOM II (and ADOM).
Sign of life: I'm back and things are rolling!
Hi folks!
Just a short notice - more coming over the next days: I once more have been on a vacation trip (that's it for this year... *sigh*) and while the vacation has been terrific I was without Internet success since the 28th of May... which surprised my somewhat :-^
Thus the total silence... sorry for that - I had expected to be able to communicate somewhat regularly.
Just a short notice - more coming over the next days: I once more have been on a vacation trip (that's it for this year... *sigh*) and while the vacation has been terrific I was without Internet success since the 28th of May... which surprised my somewhat :-^
Thus the total silence... sorry for that - I had expected to be able to communicate somewhat regularly.
Labels:
adom ii,
adom ii 0.3.0,
missile combat,
missiles
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