Today I'd like to discuss a very simple question: Was it a good idea to combine the '>' and '<' commands into one that allows you to just change your current location to another one?
Saturday, April 21, 2012
Friday, April 20, 2012
Weapon and armor prefixes and suffixes in ADOM II
is anybody noticing them? Which ones did you see? I had expected far more discussion and reaction to them... and since I occasionally see them I think they work. Or is there some bug preventing most of them from showing up? Let me know :-) (I mean items of the "brutal <something> of corruption" type).
Labels:
adom ii,
item modifiers,
prefixes,
suffixes
Update on the state of ADOM II 0.2.4
Hi folks! I just wanted to let you know that I'm working on 0.2.4 as intensely as I can as the "bad cold" I caught during our trip to South Africa still is plaguing (I wonder whether it's really 'just' a cold?). Right now I'm going through the issues reported in the bug database and fixing them one by one.
The next (and final step) will be some play testing by me (and maybe I'll call for a handful of other people on Facebook for support) to see that I can play the game for a couple of hours without running into any problems. And then the next version will be released.
So we are on a good way to "release early, release often". Nonetheless currently there are still too many bugs in the system that I happen to notice within ten minutes of play. After 0.2.4 the amount of features added between releases will be greatly tuned down to reduce the probability of undiscovered bugs and increase the amount of early releases.
Stay tuned!
The next (and final step) will be some play testing by me (and maybe I'll call for a handful of other people on Facebook for support) to see that I can play the game for a couple of hours without running into any problems. And then the next version will be released.
So we are on a good way to "release early, release often". Nonetheless currently there are still too many bugs in the system that I happen to notice within ten minutes of play. After 0.2.4 the amount of features added between releases will be greatly tuned down to reduce the probability of undiscovered bugs and increase the amount of early releases.
Stay tuned!
Labels:
adom ii,
adom ii 0.2.4,
release early release often
Sunday, April 15, 2012
Fiddling with the UI
Those who follow me on Facebook know that I have been struck down by a bad cold (once again, damn) and everything thus got delayed. I'll definitely need another week or so to release 0.2.4 since I got almost nothing done during the past week. Currently I have been fiddling with the key bindings and now would like to get some input on the whole UI issue.
Labels:
adom ii,
adom ii 0.2.4,
key bindings,
ui
Tuesday, April 10, 2012
Update on balance issues in ADOM II 0.2.3 (and much more)
Hi everyone! First of all a short explanation about the rather silent time after the release of ADOM II 0.2.3: My wife and I have been on holiday for 17 days (in South Africa) and leisure was a top priority during that time ;-) ). Nonetheless I managed to work quite a bit on ADOM II 0.2.4 and since yesterday also caught up on the discussion about various balancing issues.
Tuesday, April 3, 2012
DevState updated
I finally got around to update DevState - nothing truly new but things now are more orderly once again.
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