In ADOM each class gained specific abilities at levels 6, 12, 18, etc. In JADE each profession (what was called a class in ADOM) now also gains specific abilities at certain levels.
In JADE a class gains a professional ability at levels 1, 3, 6, 10, 15, 21, 28, 36, 50, 75 and 100 (way to go, especially considering the fact that you can multi-class ;-) ).
I have just started to add this stuff to the existing professions as it is interesting to do right now and would be tedious to do much later on - so why wait, especially since it adds a nice touch to the current non-magical, non-missile professions.
This morning I added professional abilities to commoners which are:
- double carrying capacity at level 1
- requires 50% less nutrition at level 3
- +3 to perception at level 6
- +3 to toughness at level 10
- the ability to select valuable herbs more effectively at level 15
- the ability to turn corpses into iron rations at level 21
- +6 to strength at level 28
- +6 to willpower at level 36
- suffers only 50% of the effects of corruption at level 50
- gain a +100 hit point bonus at level 75
- gain a +25 PV bonus at level 100
I love it! Adds great value to leveling and great feel of advancing your character :) Way to go!
ReplyDeleteSuddenly, becoming a commoner looks appealing... I doubt anyone will NOT take at least one level of commoner, double carrying capacity is a very nice bonus. Similarly level 3 will be critical to trolls... hmmm, *plans some character builds*.
ReplyDeleteI'm wondering how will look a troll with double carrying capacity and 20000stones eq with him :D
ReplyDeleteOh wow, commoner looks great! I want that double carrying capacity and half nutrition :D
ReplyDeleteAlso, I love it when you get sidetracked!
I also love these sidetracks, although I'd also like to get 0.2.3 soon so that my items don't disappear from time to time :)
ReplyDeleteBy the way, I like how this post confirms that there will still be corruption in JADE, I wasn't 100% sure about that.
Argh, not the bloody iron rations! Let them make them into a new form of packed rations that are 10% the weight or something.
ReplyDeleteThe only thing I don't like in this specific profession is that any competitive character requires its first abilities, so everyone tries to get them; it will surely get boring after 15 plays.
ReplyDeletePerhaps have a limits in place so that if you have any level of Commoner, for instance, you can't take on a major quest line that involves a royal family. They simply won't speak to a commoner.
ReplyDeleteSomething like that might make people think twice about doubling carrying capacity..
By the time you're level 21, is food really such a problem that the ability to make it is useful? I know one of the professions in ADOM had that ability (farmer, IIRC), but I never really played farmers to that level, so I can't say for sure.
ReplyDeleteWill it be so hard as to making at least a pair of class-specific abilities for choosing at the aforementioned levels?
ReplyDeleteCustomization is wonderful, and having had a vast experience in homeruling DnD3.5e into almost a new system (I know it's bad to compare DnD and ADOM/JADE, but I can't help myself) I'd take into consideration that having "alternate class features" is great.