Friday, December 9, 2011

Just to mention it: ADOM for the iPad

Since I'm slugging away on JADE and there are no fascinating new details about the progress I'd just like to mention that Jochen has been doing some amazing work on the iPad port of ADOM (especially the UI) and I truly start to believe that we will be able to have an ADOM version for the iPad in the foreseeable future. Just thought I'd mention it ;-)

6 comments:

  1. That's very pleasant to hear ... Keep it on that way !

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  2. In terms of UI, what sort of thing have you gone for? Very broadly speaking.
    I've played a few that experimented with gestures and some that throw up a keyboard to use, both of which seem a little clunky to me, just curious as to how you were tackling the UI issue :)

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  3. Will this be iPad only or would an iPhone version be possible as well? (I'm not sure what the difference is, really. An iPad is just a big iPhone in theory).

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  4. It will be an iPad version only. The iPhone screen IMHO is just too small to be able to play ADOM in any decent way. The iPad version will use most parts of the screen for the actual map and below that will be several (kind of) tabs with icons for all the commands plus a directional keypad layout for movement and direction selections.

    When actual input is requested a keyboard will pop up, when special commands (yes/no) etc are required a popup will show over the icons (not the actual display area) to allow for a selection.

    That's it basically.

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  5. Please bring it to Android too. Poor Android is lacking for quality games.

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  6. I second the call for an Android version. I'd love to be able to play on my phone. I know you said the iPhone screen is too small, but my Android phone has a slide-out keyboard, so I wouldn't need to take up screen space with movement controls.

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