This weekend I got sidetracked (as my JADE friends at Facebook could see live - feel free to follow me on Facebook or at Google+): I decided to implement an alternative full screen mode for the JADE UI to immerse players better in the environment. Mistakenly I believed that 30 minutes later I should be done with it...
Sunday, November 27, 2011
Saturday, November 26, 2011
More on ASCII symbols
Yesterday I asked for suggestions for ASCII symbols for armies and boats. Today I would like to refine the request as I have made a decision for armies and JADE now already contains different craft types.
Friday, November 25, 2011
Looking for ASCII symbol suggestions (and colors?)
After yesterdays great round of suggestions today I am looking for suggestions for the look of two things that did not exist in ADOM: Armies and ships.
Thursday, November 24, 2011
Looking for a name for a new concept in JADE
I'm right now having fun with implementing armies for the "King of the Orcs" story arc in the upcoming JADE 0.2.3 release. While doing so I noticed that I need to add a new concept to maps in order to depict armies.
Labels:
armies,
concepts,
crafts,
king of the orcs,
maps
Wednesday, November 23, 2011
The first complex story arc: The King of the Orcs
Currently I am implementing the first complex story arc for JADE to show off what I am considering to be one of the hallmarks of future versions: complex, long-running stories that can influence your game in various ways depending on how you interact with them. Despite being spoilerish in many ways I would like to explain the basic setup based on the "King of the Orcs" story arc that will be introduced in JADE 0.2.3 and serve as an example for many more story arc types to come.
Labels:
fnuk,
jade,
jade 0.2.3,
king of the orcs,
story arcs
Monday, November 21, 2011
Tuning JADE...
Just a quick update: Over the weekend I have been toying a little bit with the performance of JADE. One of the criticisms of the recent releases was that the performance left a bit to be desired. Therefor I decided to insert a small period of performance tuning between standard development.
Wednesday, November 16, 2011
Wrestling with the JADE manual
Currently I feel that I hate writing the manual for JADE. Having much more fun programming JADE in one reason for that feeling. But not the only. So I have been wondering what's up and I have come to some conclusions.
Labels:
adobe indesign,
ascii,
gaia gamma,
hexer und helden,
html,
jade,
manual,
pdf,
the fantasy game
Monday, November 14, 2011
JADE 0.2.2 has been released!
Directly on the heels of yesterdays JADE 0.2.1 release (read those release notes - they have the major things) I am sad having to announce that JADE 0.2.2 has been released. Some last minute changes broke the game experience in major ways and this needed immediate fixing. Talk about releasing early and often ;-(
Sunday, November 13, 2011
JADE 0.2.1 has been released!
Barely one week after releasing JADE 0.2.0 I am very happy to announce the followup release: JADE 0.2.1 is finished. The new release mostly is a bugfix release for JADE 0.2.0 with a few minor additions.
Sunday, November 6, 2011
JADE 0.2.0 has been released!
After almost three months I'm proud to announce the release of JADE 0.2.0. This release marks a major and very important milestone for JADE in the quest to succeed ADOM.
Thursday, November 3, 2011
Pimping thieves for JADE 0.2.0
JADE 0.2.0 offers a couple of new professions. Besides the fighters you by now are accustomed to JADE 0.2.0 will have tinkers, commoners and thieves as additional classes. A somewhat strange selection considering the fact that JADE 0.2.0 is supposed to be the first release of the "melee combat release cycle" (JADE 0.2.x). But it's befitting...
Wednesday, November 2, 2011
BitRock InstallBuilder donated - thanks!
Tuesday, November 1, 2011
Working on JADE 0.2.0 again...
Hi folks! Just a quick update tonight since I am still recovering from a very bad cold which prevented me during the past week from doing almost anything. JADE as a consequence also has been set back quite a bit. Today was the first day where I once more managed to put quite a number of finishing touches to the upcoming 0.2.0 release. It won't be quite as complete as a consequence of my illness as I had hoped for but I will make up for that by resuming a much faster "release early, release often" release cycle once more with JADE 0.2.x.
I have other surprises waiting for you in the near future and preparing for those starting with tonight you will find a new "The History So far" and "The Mission" page on this website. Both will be refined over time to reflect the breathing and vivid nature of JADE.
Stay tuned for the next release!
I have other surprises waiting for you in the near future and preparing for those starting with tonight you will find a new "The History So far" and "The Mission" page on this website. Both will be refined over time to reflect the breathing and vivid nature of JADE.
Stay tuned for the next release!
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