Team ADOM is very happy to announce the release of ADOM R58 (version 1.15.0). This release is a very peculiar release in many respects:
- On one hand it's not that big as far as changes go. We are still fine-tuning some annoying issues we want to get rid off before the Steam release and which are very hard to fix.
- On the other hand it's our biggest release ever: Jochen built 59 (!!!) different binary versions for both Steam and the public. This probably makes ADOM the most flexible roguelike game ever as far as platform support goes!
- Additionally it's our first public release since ADOM 1.2.0p23 (released on the 10th of May 2014 - more than a year ago). The amount of changes since then is mind-blowing - expect a very different and quite advanced game if you remember that old version: We have fixed hundreds of bugs and added at least as many exciting new details and feature - too many to recount here.
- It's ask the first release with two versions: the Deluxe version for prerelease testers and Steam beta program members on one hand and the Non-Deluxe public version. We are very curious for the reactions to the public version as source code management has become quite difficult and we hopefully didn't introduce any major problems here.
- Oh, and if you wonder about the difference between Deluxe and Non-Deluxe: Visit the new (well, kind of) of ADOM home page. It explains the differences and at some point we will do a version comparison chart.
- Prerelease testers can download it from the usual location.
- If you have a Steam access key the latest version will be updated automatically.
- We have provided download torrents for the various public versions.
- Very soon it will also be available from IndieDB (uploads running right now; they should be available in a couple of hours at most).
More updates to come... now play the game and provide feedback :-) !
Thomas & Team ADOM
Woo! Great to see another public release, and nice to know that the various Steam issues are being chipped away at :)
ReplyDeleteYou might want to consider putting the game on itch.io - an increasing number of indie games are going on the site, and it can generate extra visibility. You can also set up a "pay what you want" system for the free version, so people can choose to donate a little if they feel like it.
Honestly, I started to worry :) Great work!
ReplyDeleteI'm so happy!^^ Thank you for your work!
ReplyDeleteHeh I'm happy that you're still working on it, was getting a little worried lately. :)
ReplyDeleteAlso I'm a little worried now with the number of versions you're building - aren't you overstretching a little?
Tell that to Jochen ;-)
DeletePSA: There's a bug with the public version, that sends the game into an infinite loop when you hit level 5. This is due to the Achievements system from the Steam version not being turned off properly.
ReplyDeleteNo known workaround :(
A hotfix is being prepared, but it might take a while :X Sorry for the inconvenience!
Fixed. But I feel so stupid. I guess this time Jochen won't spend another whole day compiling 59 different binaries.
DeleteThomas, you are redirecting to the new website for the diferences between Deluxe and normal, but I cannot see it to be honest. Am I just blind? :)
ReplyDelete